I took care of all the programming of the game, a prototype of about fifteen minutes.
I took care of the animation of the character in UE4 (Integration of animations of various sources, animation blueprint, animation blending, cutting of poses in an animation sequence to produce AimOffset and Blendspaces, Virtual Bones for weapon's animations).
Linked to that, blueprints modifying the player's controllers and related animations (modification of the speed of movement depending on the slope, tilt / orientation of the character depending on the direction and speed of the race)
Beside that, animations of objects or materials / shaders depending on the gameplay and tools to set up the level design quickly (doors / platforms / cube emissive).
The animations come from the Epic content and some of the marketplace
The environment was made by
Lena Loth: https://www.artstation.com/dulours
& Elisa Knopp: https://www.artstation.com/kelis