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[Procedural level] Mountain Ruins

What started as a level design training rapidly became a terrain of experimentation for few procedural modelling in Houdini and some shader work in UE4 .

All the models are made in Houdini. The mountains are made with the UE4 landscape tool. There are no unwrap or texturing work. I wanted to see if I could manage to produce a complete level with only a few basic shaders.

Screenshot in game (view A)

Screenshot in game (view A)

Screenshot in game (view B)

Screenshot in game (view B)

[GIF] [UE4] Material applied to the landscape. Automatically place snow or rock according to the slope of the terrain.

[GIF] [UE4] Material applied to the landscape. Automatically place snow or rock according to the slope of the terrain.

[GIF] [UE4] Water shader, applying a white border around the immersed objects

[GIF] [UE4] Water shader, applying a white border around the immersed objects

[GIF] [Houdini] House building tool based on switches leaving the choice of different options and parts of houses more or less tweakable

[GIF] [Houdini] House building tool based on switches leaving the choice of different options and parts of houses more or less tweakable

[GIF] [Houdini] Creating an electrical network from different splines

[GIF] [Houdini] Creating an electrical network from different splines

[GIF] [Houdini] Ability to change the position of each point of the splines with the merge of the points according to their proximity

[GIF] [Houdini] Ability to change the position of each point of the splines with the merge of the points according to their proximity