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Rigging Mechanic Walker

I wanted to work a little skin and rig on a mechanical model to compare with work on organic subjects. After this mecha, I must admit that I find this way of working very pleasant.
I completely redone the skeleton, rigging and skinning. The model was provided by Dennis Haupt : https://www.artstation.com/3dhaupt

Rig and model overview

Rig and model overview

Each leg has its own IK connected to the pelvis.

Each leg has its own IK connected to the pelvis.

Each IK controller is placed on the end of the leg. On each controller are attributes to control the claws and pistons

Each IK controller is placed on the end of the leg. On each controller are attributes to control the claws and pistons

The arm is composed of several mechanisms allowing rotations. Each has a controller in FK with rotational constraints.

The arm is composed of several mechanisms allowing rotations. Each has a controller in FK with rotational constraints.

The cabin at the end of the arm is attached to a sphere, allowing a free rotation following a target point.

The cabin at the end of the arm is attached to a sphere, allowing a free rotation following a target point.